A little over four years ago, I wrote a couple of posts on what works and what doesn't when playing games in a hospital room or waiting room. We find ourselves in a similar situation this week, although the medical circumstances are decidedly more serious. All the same, it is helpful to revisit the principles that make for a good pasttime under such trying circumstances - portability, compactness, simplicity, humor, interruptibility, and brevity. What follows is an amalgamation of highlights from the two posts.
Friday, April 29, 2016
Friday, April 22, 2016
My mother-in-law was in a rather severe car accident a few weeks ago. She is home from the hospital and recovering from surgery to her elbow, arm, and hand. We plan to visit soon, but we are faced with a dilemma: What three-player games are appropriate when one player can't easily hold a hand of cards and really only has use of one hand?
Friday, April 15, 2016
|"East India Company" demo at PrezCon 2016:|
(l. to r.) Darrell Louder, T.C. Petty III, Paul O.,
Matthew O'Malley, Jessica Wade
Photo by Chris Kirkman