|
Early in our game of Acquire.
I had a majority holding in Worldwide
(the purple hotel to the right), but
that wasn't enough to prevail |
One of the great things about game conventions is that I get to play games that I never play at home. One of those is
Acquire (designer
Sid Sackson, artist
Kurt Miller, publisher
Wizards of the Coast), which I played at
WBC last week with Roger B. of Providence, Rhode Island, and the GM, Cliff Ackman of Harrisburg, Pennsylvania. I first learned
Acquire in a demo at
PrezCon some years ago, and even bought a copy on
eBay, but didn't give it much thought until my friend Rebecca E. remarked on it in comparison to
Chicago Express last year. That comment, plus a
Little Metal Dog Show endorsement as a "stone cold classic," re-fired my interest, and I made a point to play
Acquire at PrezCon last February. I am definitely on a learning curve with this game. I love the tense jockeying for majority shareholder investment, although I think that the tile draw aspect can introduce too much of a luck factor sometimes. In our game last week, Roger couldn't draw a tile to start a hotel chain to save his life. I thought I played reasonably well, but not well enough to beat the experienced Cliff. I do very much enjoy
Acquire, though, and I hope to get to play it more often.